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Friday, July 6, 2012
Best Music in Gaming History
In the genesis of the video games, music wasn't needed to soothe the savage beast. Pong didn't have music, neither did Asteroids or Missle Commander. Hell, even Donkey Kong and many early Nintendo games didn't have music except a bit in the beginning. However, as games evolved into bigger experiences with better storytelling, a great score was needed. Some of these games have scores that blockbuster films would envy and set the mood brilliantly. Sometimes it wrenched your guts and sometimes it keeps you going to the next level. The music of these games inspired the constantly sold out show "Video Games Live", where fans get to hear the music of games they loved.
Let's take a look at ten: (will not include Mass Effect, Halo or Dead Space for lack of experience with them and all Star Wars games are out since their music comes straight from the movies.)
Mega Man gave you a different
feel for every level.
Mega Man - The theme of different tones for different worlds and characters come up a lot and Mega Man was one of the first that used that tactic well. All of the worlds had a their own traits and their own music, but Dr. Wily's was always most ominous and frantic style. This would not be Capcom's only entry in this blog.
Ninja Gaiden's music was key for
the action as well as the cinema
scenes.
Ninja Gaiden (NES) - Probably the earliest game that used cinema cut scenes, but music drove the engine of Ninja Gaiden. Whether it was in the gameplay- where each stage had it's own identifiable music- or the cinema scenes that used the music to build the suspense during Ryu Hyabusa's search for his missing father. Throughout the game, Ryu encounters enemies, friends, counter-agents and even loss of those friends as they are captured or killed. The twists and turns of the story are all given extra juice by the score.
Arkham City put you in the
Dark Knight's skin.
Batman Arkham City - The Arkham games are the one place that DC Comics have conquered Marvel and it's music was a primary reason. Nick Arundel and Ron Fish create a score closer to the Danny-Elfman style, but it's used more like the Christopher Nolan movies that don't overpower the audience. During gameplay, the music stays in the background, but during fights or predator battles, the music leaps to the forefront as the panicking henchman desperately endure the Dark Knights tactics.
With a new techo-style, Metroid Prime
sparked gamer's adrenaline.
Metroid Prime - Metroid didn't use much music that would be memorable until it hit it's stride in Metroid Prime. With a more techno style by Kenjo Yamamoto, Metroid Prime created the style that made you listen to the game as well get your adrenaline pumping. Take the final fight of the first game against Metroid Prime or the battles with Dark Samus, you can't help but slide to the front of the couch as you attempt to destroy your nemesis. The series continued with great music in Metroid: The Other M and continues to reinvent itself all the time.
Resident Evil's score made you
live in a horror movie.
Resident Evil - The original installment relied on silence and mostly ominous tones, but hauntingly crept when the situation called for it. As the series progressed it used the music in the background effectively in a horror movie style. The music was appropriate; never overpowering and never letting you feel safe. Take the fights with Mr. X or Tyrant, where the music is absent and slowly builds to make you sweat. *Music by Akari Kaida, Makoto Tomozawa and Masami Ueda
The music in Street Fighter was
intricate for every stage.
Street Fighter II - The fighting game that spawned the craze. Sure Karate Champ was first, but this was separated from all others by it's music. Every character had their own home and their own theme highlighting the opponents personality. If you fought Zangief, the music would give you a more Russian flare. If you were in America, rock music would play and so on. Sure, some of these stories (PunchOut is also guilty of it) are comically racist, but that's not what we're talking about here.
Final Fantasy VII was an epic experience
with an epic score.
Final Fantasy VII - Probably the best example of music enhancing the storytelling. From the into of the game to the end, the Final Fantasy series used music better than most other franchises. The composers didn't treat this like a video game- more like an opera. All the characters had their own music. You could have been blind folded and still known when Sephiroth comes on screen. You felt Cloud's decent into madness, when danger came to the group, or even when the members of the group had romantic feelings for one another (by the way, even Barrett could fall for Cloud). Perhaps on of the best moments in gaming history was the Aeis' death (FFVII), which was largely without music, but when inserted beautifully, made many gamers weep. The epic 60 hour experience was full of great music and few were better than it. *Music by Nobuo Uematsu
Who didn't hum the Mario Bros theme?
Super Mario Brothers - Possibly the most famous of all video game music, but it stuck in many gamers heads when they were done popping quarters in the arcade or when they turned off their NES consoles in 1986. The game had different music for the different worlds you'd visit, different tasks you accomplished (like warping: wa, wa, wa) and especially when you grabbed a star. That sounded like to composer took some cocaine and just went nuts. The only thing Mario didn't have was different music for Luigi...but at that time no one cared. This is the first mention of Koji Kondo on the list, but won't be the last.
If Gear of War becomes a film,
it already has the perfect music.
Gears of War - Believe it or not, this series produced exceptional music throughout it's trilogy. Kevin Riepl's score made it feel like a blockbuster summer action movie. It made a fire fight with hordes of grubs engulfing and kept you fighting until it you heard that tone signaling the last locus had his head blown off. All that is good, but this series gave you fantastic music during it's cinematic scenes. Whether it was watching Kim get killed by General RAAM or the soul crushing scene of when Dom finds Maria in Gears of War 2, this series pulled you in with it's tone, heightening the peril, exciting you with the danger and even breaking your heart. The booming tones of the series echo in your brain hours after you shutdown the game. If you don't believe me, play the end of Gears of War 3 and try not to hum the theme in the end.
The Best of the Best when it comes to video game music.
The Legend of Zelda - The cream of the crop when it comes to video game music. Koji Kondo created the greatest of all video game themes and adjusted the music from game to game in a way that made every installment unique. In fact, the one time the music for the series was criticized was when they didn't include the famous Legend of Zelda theme in arguably their greatest game (Ocarina of Time). Still, every edition of this series has not just given fans good music- it's been great music. Every aspect of the music accentuated each main (and even most minor) characters, the story, the time of day, the mood and even broke you emotionally. Music has also been a weapon used by Link in every edition of this series. Whether it was saving Zelda, facing Ganon (or Ganondorf in later games) to surprise twists or that tone when you solved a mystery. Most people can tell you exactly what game it is from the first couple bars of the theme. It was so popular that Nintendo gave away a CD of the series popular themes. Most fans would agree that it was worth the extra money for the "special edition".
While the RE games do build tension with the music (I love the cheesy horror music whenever something breaks through a wall or a room locks itself and springs a booby trap) the prettiest music was always in the save rooms. You could fall asleep to it (mostly because they were the only rooms where nothing would try to kill you).
I keep telling you, the only reason gamers weep at that pink nightmare Aeris's death is because by the time the little witch kicks it, they've already invested too many hours into the game to turn back in outrage. There's only so much emo I can take!
Back in the network...
ReplyDeleteWhile the RE games do build tension with the music (I love the cheesy horror music whenever something breaks through a wall or a room locks itself and springs a booby trap) the prettiest music was always in the save rooms. You could fall asleep to it (mostly because they were the only rooms where nothing would try to kill you).
I keep telling you, the only reason gamers weep at that pink nightmare Aeris's death is because by the time the little witch kicks it, they've already invested too many hours into the game to turn back in outrage. There's only so much emo I can take!