Gears of War has been in "development hell", but if it wants to get to the big screen, it should do it right. |
After writing “Why Video Game Movies
Haven't Worked”, this series will explain what your favorite game
franchises must do to avoid the Resident Evil quality...
besides not hiring Paul W.S. Anderson. As explained
previously, most movies adapted from the video games end up betraying
the gamer's beloved story and action, only to fit a style that could
have been any generic tale. This week, will focus on the popular XBox
series Gears of War from Microsoft and Epic games. What
pitfalls could this franchise encounter since the game is already a
trilogy with three stories mapped out? Who could play the role of
Marcus Fenix? What director can pull it off? How would it be
presented?
Story:
For starters, Gears of War is a trilogy that takes place on planet Sera, 14 years after “E-Day”
(stands for Emergence Day, when the locusts surfaced). The Coalition
of Ordered Governments send out soldiers to fight the locust horde
called “Gears”. Marcus Fenix is a high member of the “Gears”
soldiers that was imprisoned for insubordination trying to rescue his
father. He was pardoned because the situation of the Sera is getting
grim and given his gear by his friend Dom Santiago. As the story
progresses, Fenix re-enters the fold of the Army and gets promoted
for his good work, even after he has to return to his father's
mansion to get vital information about the locust stronghold. On the
way, he meets up with his old friend Damon Baird and the famous
football player Augustus Cole “Train”.
After the three games, gamers got to care for the Delta Squad. Hollywood needs to do them justice. |
Who could pull of Marcus Fenix? Tom Hardy would be a good choice. |
Cast:
Who would be ideal actors for
these characters? They're not exactly hard characters to play, but
not easy ones either. Baird isn't lovable until late in the series.
Fenix has an attitude and Dom could come off as whiney if too
consumed with his search for his wife. The look of these game
characters are incredibly musclebound and scarred, but don't call in
The Rock just yet. Sure the internet has an opinion from every one,
how about these:
Marcus Fenix- Tom Hardy doesn't get the
nod after playing Bane in The Dark Knight Rises, but after his
performance in Warrior as a troubled marine who deserted his unit
already makes him ideal. Hardy didn't say much in the film and yet,
you felt the darkness inside of him. That's what Marcus Fenix is.
John DiMaggio (Bender in Futurama) nailed it in his voice acting and
the animators made his mannerisms so perfectly, you wish they could
just put it on big screen. With his star shining brighter after every
role, by the time Gears gets rolling, Hardy will be a household name.
Dominic Santiago- I'm not sure what
actor can take on this role. Dom needs to come off as scared, but
strong. A longing determined husband, but not a wimp. Eventually, he
has to make a great sacrifice and it drives him into a deep despair.
What actor can do that in an action film and look the part? If you
can get over the age difference, Benicio Del Toro could be a
possiblity.
Damon Baird- Karl Urban already is an
underrated action star, but in Star Trek and Lord of the Rings, he
proved to be a good supporting actor as well. Urban can lead, but he
is also capable of not hogging the screen from the main star. He
shared it well with Chris Pine. He could easily share it with Tom
Hardy. His wit and charisma would serve best as Baird.
Augustus Cole “Train”- If it was
still the nineties, Michael Clark Duncan would be the perfect choice.
Alas, everyone ages. If you scour around, Christopher Judge from Stargate
SG-1 could be a viable candidate. Cole “Train” doesn't have to
carry a film with his story or his acting. Unlike Dom, he's a
secondary piece and can be pushed aside briefly in the first two
films (again if this is to be a series), but who wants another face
that can't act. Gary Oldman doesn't!
Story structure:
Gears of War is told in 5 Acts per game
in the series. If you adhere to the traditional 3 Act structure, two
acts would be cut immediately. Let's face it, half the time a video
game wants to keep you playing with pointless missions and side
tasks. Gears of War limited them, but they're still there. As in any
video-game-to-screen transfer, there'll have to be plenty of cuts.
However, cutting out sequences certain side sequences can lead to
lost side character development like the Strandeds, who are
settlements of humans that learned to fend for themselves in the
harsh world of Sera. Often, Gears found themselves training with the
Strandeds just to get ordinary items like cars. The Strandeds have
more weight than a bum on the street and all Gears soldiers knew it.
You have to get introduced to the
hierarchy of the COG and even the Locusts. Gamers learned of the
Locusts' queen Myrrah well into the second game and only heard her voice at
the very end of the first Gears of War. As for her top two Locust
henchmen, General RAAM and Skorge, are just two bad ass characters
without much substance in the first two games. They will need to be
developed for a film to be successful as the “mute aliens” are
rarely compelling.
There's an aspect of the Gears story
which needs more explaining: the human experiments. It wasn't exactly
quite clear in the Gears of War 2, whereas the Lambent Humans in
Gears of War 3 were more acceptable. The human experiments drove Tai to kill himself and eventually led to Dom's difficult choice, but- I
repeat this a lot- IT MUST BE EXPLAINED EARLIER IN A MOVIE SERIES.
What's already in place:
Gears of War has an outstanding
soundtrack originally started by Kevin Riepl, but it has continued
well on by Steve Jablonsky. A compelling score can keep people in
their seats, get their blood going and hum the tune all the way home.
The game always had an excellent feel
like you were living and action movie, but you're not going to watch
a 10 hour action film. Most action films really on four action scenes
(a first-ten-minute-eye-opener, a first act fight, a second act
obstacle and a third act resolution), even the “action packed ones”
have five scenes at most. If Gears sticks to their storyline from the
first game, that gives you these sequences: escape from prison,
evacuating Baird and Cole, the fight at the mansion and the “train
ride to hell”. Perhaps, the movie can push for one more, but less
is more unless you can find an Inception-style of blending several
action sequences together. Now the direction of the action sequences
and tone of the story will be important too. Will it he handled like
a Sci-Fy movie or an authentic war-like story. That remains to be
seen too. Perhaps, Neil Blomkampt can duplicate his successful tone
he used in District 9.
Ok, so that's a brief outline of the
first Console to Screen. Just remember, just because a game is played
well, doesn't mean it'll be viewed well. Keep reading for the next
one of this series in August.
Give te role of Dom to Ryan Gosling he pulls off the scared strong type phenomanally in drive. We just need to pump him with steroids and get him to go to the gym for a year leading up to the filming
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